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Players per continent

How players are distributed across the continent(s)?
by zeev
Wed Mar 27, 2013 7:34 am
 
Forum: Polls
Topic: Players per continent
Replies: 1
Views: 1577

Land Tiles per player

the amount of land-tiles each player gets--does NOT include ocean/lake tiles. Please note that as this is a "double moves per unit" game, it might be a good idea to go bigger than what usually suits you. (Please see the other polls, listed below, because this poll might affect your vote on...
by zeev
Wed Mar 27, 2013 7:28 am
 
Forum: Polls
Topic: Land Tiles per player
Replies: 1
Views: 1611

Allow enemies to use roads/rails

/set restrictinfra enabled

This is being used in GT03 with 70% of the votes: /viewtopic.php?t=475
by zeev
Sun Mar 24, 2013 1:15 am
 
Forum: Polls
Topic: Allow enemies to use roads/rails
Replies: 5
Views: 2757

City radius

How far away you can harvest food/production/trade: 2 squares away, or 3 squares away? This was an almost-passed option for GT03 & it seems from the discussion that voters perhaps didn't understand, at first, that the "15" means harvesting 3 squares away from each city: http://freeciv-...
by zeev
Sun Mar 24, 2013 1:05 am
 
Forum: Polls
Topic: City radius
Replies: 0
Views: 1393

Chance of not gaining a tech conquering a city

Rationale: 1. Realistic that nations have destroyed or hidden some of their latest tech before being partially-conquered. 2. If you totally decimate a large, high-tech nation, surely you'll get lots of tech. ...but if you only get 1 or 2 of their "periphery cities"...maybe not! (realistic ...
by zeev
Sun Mar 24, 2013 12:33 am
 
Forum: Polls
Topic: Chance of not gaining a tech conquering a city
Replies: 2
Views: 1858

Amount of water on land

More gives more rives & jungles...but also more (useless) swamps.

Less gives more (useless) desert...but doesn't slow unit-movement as much as those swamps.

Default=50.
by zeev
Sun Mar 24, 2013 12:20 am
 
Forum: Polls
Topic: Amount of water on land
Replies: 2
Views: 1857

Yes/No barbarians in huts

...assuming we have any huts, per the below poll.
by zeev
Sun Mar 24, 2013 12:09 am
 
Forum: Polls
Topic: Yes/No barbarians in huts
Replies: 2
Views: 2273

Poles & "wrap x" only, or...

An average world has a temperature of 50; this will be used unless changed in a separate vote.
discovered the rest of the world yet.
by zeev
Sun Mar 24, 2013 12:08 am
 
Forum: Polls
Topic: Poles & "wrap x" only, or...
Replies: 1
Views: 1688

Land/Ocean ratio (landmass)

The percentage of world that is land.
by zeev
Sat Mar 23, 2013 5:45 am
 
Forum: Polls
Topic: Land/Ocean ratio (landmass)
Replies: 0
Views: 1446

Prefortress

Add prefortress, which is required to build fortress, in order to prevent building fast fortress at end of turn. GT00 is using this rule & it's pretty unrealistic that, e.g., even for the Romans (masters of military-engineering), you could build a fortress within striking-distance of a city BEFO...
by zeev
Sat Mar 23, 2013 5:41 am
 
Forum: Polls
Topic: Prefortress
Replies: 8
Views: 4060
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