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Re: Current status

Thanks.
In my opinion Greatturn took all the best of the Freeciv/Longturn experience but it was too utopic. Main developer discountonued it from one day to the other. Here are the magnificient ruibs...
by monamipierrot
Sat May 27, 2017 8:59 pm
 
Forum: General discussion
Topic: Current status
Replies: 4
Views: 2019

Re: New to Greatturn, interested in playing

If we had some Team games, newbies could join games and learn from experienced allies.
I strongly advocate to build a Team game every other 3 or 4 matches, as it used to happen in longturn.org
by monamipierrot
Sun Jun 15, 2014 1:47 pm
 
Forum: General discussion
Topic: New to Greatturn, interested in playing
Replies: 9
Views: 6705

Re: Ponderings on trade routes/caravans

Again, 2 cents. I defend the limitation of trade routes not because I can't use them. Actually, it is for the opposite reason: in GT01 Nimrod and me started to build huge revenue routes. My annual income was inmense, and at the end of the game I literaly had problems in spending all the money it gav...
by monamipierrot
Mon Jun 09, 2014 11:59 pm
 
Forum: Gameplay
Topic: Ponderings on trade routes/caravans
Replies: 36
Views: 19343

Re: Ponderings on trade routes/caravans

No time to read all comments, but I want to leave my 2 cents: as I said dozens of time earlier, trade routes income should be drastically reduced. This will lead to games with SOME trade routes, not with hundreds of.
by monamipierrot
Sat Jun 07, 2014 9:43 pm
 
Forum: Gameplay
Topic: Ponderings on trade routes/caravans
Replies: 36
Views: 19343

Re: Preventing technology exchange

Well, conquercost is an attempt to do what you would like as well, slow down acquisition of techs. This is not exactly how I would explain what I want. My biggest concern is to prevent the leakage of entire tree branches to most players in a matter of turns. The reason is that I would love to see t...
by monamipierrot
Sat May 10, 2014 8:55 pm
 
Forum: General discussion
Topic: Preventing technology exchange
Replies: 7
Views: 4761

Re: Earth scenario and civ2civ3 ruleset

Is there any way to have some chance to also KILL the unit(s)?
by monamipierrot
Sat May 10, 2014 8:49 pm
 
Forum: Maps, rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 102
Views: 54303

Re: Sync Turn Change

After many many hours of deep thinking about the matter, I reached the conclusion that I couldn't care less of when a TC falls.Go along
by monamipierrot
Sat May 10, 2014 7:03 pm
 
Forum: Polls
Topic: Sync Turn Change
Replies: 18
Views: 8940

Re: Other issue with civ/4x (or why civ is NOT a simulation)

Time to reply to Morphles. I don't like much the succession game concept. I see the complications but not the advantages. If you take into account the problem of idling, it is almost impossible to achieve. It looks like you want some RPG ni the game. But this is definitely NOT the way to implement i...
by monamipierrot
Tue May 06, 2014 4:16 pm
 
Forum: General discussion
Topic: Other issue with civ/4x (or why civ is NOT a simulation)
Replies: 20
Views: 13797

Re: Genral discussion about game setup

Fine for me, then.
by monamipierrot
Tue May 06, 2014 3:58 pm
 
Forum: GT10-Hexmap
Topic: Genral discussion about game setup
Replies: 45
Views: 21111

Re: Genral discussion about game setup

As it is now, I have to remember of two, possibly three times a day, watch where I'm logging in, oops, no, I did my moving here, other game, then... Wait, what time is it? Did I move my units? Is it TC for GT09 or GT10? Shiiiit.... No, at all. You only have to go to your PC once a day, and make mov...
by monamipierrot
Tue May 06, 2014 3:27 pm
 
Forum: GT10-Hexmap
Topic: Genral discussion about game setup
Replies: 45
Views: 21111
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