I thought some of you would realize that some features of the game should be disabled or at least minimised and others enabled or maximised, in this kind of game, where a lot of human players take part. I thought that playing 2 or 3 games would be enough, but it seems it isn't.
We all know how to use trade routes, at least more veteran players and those who have read the wiki (or have you implemented an algorithm to make trade routes as the one used in the warserver? Just joking, I hope
). It isn't a matter of knowledge.
The thing is that the use of trade routes encourage the formation of bigger alliances what I think is bad. Maybe you find very funny to make trade routes with more than 50% of the players of the game and then eliminate the rest.
You can't compare a musket with a caravan. The caravans are much more powerful if you can make safe and distant trade routes. Muskets and other units are the same if you have 2 friends or 50.