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Pekka's custom made govenors

Smallpox vs. largepox, early war vs. peaceful alliances... the AI is too tame? Discuss the best strategies!

Pekka's custom made govenors

Postby pekka » Thu Sep 06, 2012 1:29 pm

For you that are starting to get experienced with freeciv, and know how to largepox and celebrate your cities to size 20, there is a lot to gain by using govenors. Govenors save time. And in online gaming, time is the asset.
Before I celebrate, I usually micromanage my cities. Micromanagement take time, but early the game and the cities are not too complex. Later in game, when I do multipple traderoutes pr turn, or celebrate all my cities, there is not enough time to micromanege all cities every turn. Instead I use govenors. For this purpose I have custom made govenors that maximize base-trade in my cities by using tiles high on trade, when making multipple traderoutes pr turn. And I have custom made govenors I use when celebrating that optimize economics (gold pr turn) or science (bulbs pr turn).

A trick I often use is to change govenors to max trade just after the turn change (TC) before I accept any new traderoutes. When all traderoutes are done, I change back to preferred gaovenors that I want during TC. This imply that I cahnge govenors twice a turn until either (1) all traderoutes are done, or (2) cities are using all available tiles. This kind of frenetic govenor-use require that you are accustomed to use City-tab (F4) when managing your cities, and that you name your cities in a meaningful way that make it easy to sort all your cities before changing govenors.

I hope all you pro players post some of your tiricks.

To maximize science when celebrating. Use this govenor when celebrating and having high science
Rapture_Science.jpeg (73.48 KiB) Viewed 3725 times
To maximize gold when celebrating. Use this govenor when celabaring and having high tax
Rapture_Gold.jpeg (65.45 KiB) Viewed 3725 times
For maximizing trade when doing traderoutes.
Max_Trade.jpeg (69.79 KiB) Viewed 3725 times
Posts: 13
Joined: Wed Jul 04, 2012 1:16 am

Re: Pekka's custom made govenors

Postby pekka » Fri Feb 22, 2013 8:10 pm

Change govenors for batches of cities. Nice to know to save time.
Posts: 13
Joined: Wed Jul 04, 2012 1:16 am

Re: Pekka's custom made govenors

Postby xontastic » Sat Feb 23, 2013 6:36 pm

I've never seen such crappy mix of themes ( it looks half freeciv, half something else ) - which in end looks uglier than any single of them :D
Posts: 36
Joined: Wed Jan 09, 2013 4:50 pm

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