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Open Source Massive MPlayer Online CivilizationLike Game

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Open Source Massive MPlayer Online CivilizationLike Game

Postby Frodo » Sun Jun 08, 2008 10:50 am

Hi all,

Me and some other programmers have started a project to create "the most complex multiplayer civilization-like game imaginable", the idea is to create an hybrid between Civ, Machiavelli The Prince/merchant prince and Alfa centauri, the game would kinda resemble the "eternal Long Turn" freeciv game, but it wouldnt have turns (the player would move his units till they are out of movement points, and then wait till the unit recharges them with time, this way you can login, move a unit or 2, go to work/sleep/anything, an then login again an move them again).

Also it would be open to hundred of players that would be able to play in any way they like, as merchants, princes, spies, or any other role they can think for themselves without any game-imposed limitation whatsoever.

We plan on using Java, and the Sun Darkstar platform for Massive Multiplayer games to code it, and we were wondering if may be some of you would like to participate?.

Our project's Home Page is [url=http://aceituna.svchb.net/]http://aceituna.svchb.net/[/url],
Thanks.

Frodo.

PS: I hope it is not in bad form to publish announcements about other games in this forum, if so i apologize and would ask the mods to remove it.
Frodo
 

Open Source Massive MPlayer Online CivilizationLike Game

Postby Frodo » Wed Nov 19, 2008 2:44 am

Just posting to bump up the thread and to make an update on the project's progress.

Our main site is now [url=http://aceituna.svchb.net/]here[/url]

We have a working prototype with only a (extremely small) subset of the game's functionality. It allows developers to see the general communications framework and design of the game.

Also we have a roadmap for the first development cycle at [url=http://svchb.net:12004/projects/roadmap/aceituna.]http://svchb.net:12004/projects/roadmap/aceituna.[/url]

We are still looking for more developers and graphic designers to help us with the project. If you are interested please send me a PM, or use our Google Group at [url=http://groups.google.com/group/aceituna-project.]http://groups.google.com/group/aceituna-project.[/url]

Thanks.

Frodo.
Frodo
 

Open Source Massive MPlayer Online CivilizationLike Game

Postby book » Wed Nov 19, 2008 11:53 am

It's not very fitting to request developer help for your own project
on the forum of a different project that is currently in need of more
developers...
book
 

Open Source Massive MPlayer Online CivilizationLike Game

Postby Frodo » Thu Nov 20, 2008 1:50 am

I did not wanted to "steal" any developers from you, i even asked in the freeciv chat if it would be ok to post a thread about other games here and was told it was.

Of course, now that i think of it i should have asked a moderator and not some anonymous person in the chat room.

I see your point anyway, my apologies, i'll ask a moderator to close/delete this topic.

Sorry again.

Frodo.
Frodo
 

Open Source Massive MPlayer Online CivilizationLike Game

Postby markm » Fri Nov 21, 2008 3:39 am

Um, personally I am glad this topic got bumped, as I evidently missed it when it the thread was initially created. I doubt that your project will drag me away from my Galactic Milieu project so I don't expect you'll succeed in 'stealing' me from Freeciv. My "Knotwork Sites" slogan was "Tying it all together"; I am more likely to co-opt your project into an overall multiverse that includes Freeciv Galactic ruleset worlds. [img]images/smiles/icon_smile.gif[/img]

I am off to check out your project now to see what use it might be toward the multiverse project... [img]images/smiles/icon_wink.gif[/img] [img]images/smiles/icon_smile.gif[/img]

(I'd want it to be able to import and export to/from Freeciv worlds and maybe also Wesnoth worlds... In general, GNU worlds/universes... [img]images/smiles/icon_smile.gif[/img])

-MarkM-
markm
 

Open Source Massive MPlayer Online CivilizationLike Game

Postby markm » Tue Dec 30, 2008 12:37 pm

Hmm, just took another look. I am not clear on whether your project aims to produce GNU-licensed code.

I am also not sure whether Sun is necessarily 'an or the' ideal hosting solution because I have concerns about portability. I have similar concerns about Google's on demand processor utlity offering; basically I get the impression Sun's is a lock-in to a proprietary something-or-other whereas with Google last time I looked one was limited so far to using the language known as python. Meanwhile with Amazon's offering I am not yet clear on the 'on demand utility' aspect of it, it looks as if you say in advance how many standard-generic-boxes-equivalents of power you want, which can be a nice stranglehold if you want to ensure you don't incurr cost over-runs but could be bad if usage is self-funding. (If usage funds itself, making always at least as much money as is needed to cover the cost, you'd want smooth invisible automagic scale-up; if usage doesn't pay for itself then strangling it is a feature not a bug because it is how you keep it from using more than it pays for.)

I am looking at the open virtual universe projects along with all this too of course, because there are people out there who seem more incline toward movies than toward screenplays, narratives or descriptions and provided they are willing to cover costs there seems no reason not to allow them to fly over an insanely detailed three dimensional representation of any aspect of the game they'd like to immerse themselves into a movie of.

Xconq still does not compile for me, but in addition to FreeCiv there are Wesnoth and Crossfire, both of which provide a 'take' on the idea of 'screenplay'.

Given that so much existing GNU code is not in Java nor in python I currently see Amazon's offering as potentially being at least as interesting as Sun's...

...Right now for example neither Sun's offering nor Google's seem to offer a way to host the current generations of FreeCiv servers, whereas it looks like one could host FreeCiv on Amazon's offering without changes to the codebase...

-MarkM-
markm
 


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