Thank you for feedback [img]images/smiles/icon_smile.gif[/img]
Sorry for spelling mistakes, I have do it fast. Easy for me to use french picture name (easy to track and sure don't conflict with older) but while I have don't work to translate new unit name, there is many mistakes and many unit description are wrong also.
I have use somes old graphic resource I have whith my old civ2, so it is the reason why improvement picture are so small ^_^
There is two way to develop civ in early age :
- monarchy for easiest "many small city civ" empire
- republic for "few big city" empire
Two way can do war, but republic is not good with too small cities
After, you've got new kind of gouvernement. I haven't got realy work about their properties but I think I will modify them (no corruption under republic or democraty ? well, it is not the main property I should give to them, personally. no research under fundamentalism ? not very historicaly accurate also ... ).
What I want to do is differentiate government not like civ2 : first and last, last better in everything. But give all of them there advantage and disadvantage, while it is often the geographical's property of your empire will define which is the best : few big cities, many small, war with everyone or trades relations, etc.
I still work about wonders. maybe I will do same as rewonder pack and make them all "smallwonder", because I don't found anything for justify why a civilization could built one and an another shouldn't. But I will pursue the way of make wonder linked to political choices. No more you should build all wonder, but choose those which are the most usefull for your of empire.
I have not modified the timeline yet, but I think I will do. With my mod there is no more reason to still use a non-linear timeline.
Can you tell me your feedback about unit's statistics ? are they well balance ? are someone useless ?
For the unit's bug, I think it is because yours files has the old terrain file unmoded, and new class are not include in any terrain type. I give here the new version, but I have modified all terrain production, and for now they produce too much, and pollution is too hard to prevent.
Please tell me all which can help me too balance the mod