I want to change the tech costs in a way as to make time pass slower. In the techs.ruleset it states,
; cost = if tech_cost_style is set to 3, this field is read for
; information on how much a tech costs
However in game.ruleset the tech_cost_style does not have an option 3.
It looks like this,
; Method of calculating technology costs
; 0 - Civ (I|II) style. Every new tech add researchcost to cost of next tech.
; 1 - Cost of technology is
; MAX((1+parents) * (researchcost/2) * sqrt(1+parents), researchcost)
; where num_parents == number of requirement for tech, counted
; 2 - Cost are read from tech.ruleset. Missing costs are generated by
; style 1.
tech_cost_style = 2
Changing the style to 3 results in an error that kicks you back to the first page. Adding a cost to a tech results with,
In secfile_lookup_int_default() (../../utility/registry.c, line 1203): sectionfile data/jons/techs.ruleset contains a 'advance_bronze_working.cost', but string not integer
and the cost you added to be ignored.
Is there anyway to add the cost?