Hello, everyone [img]images/smiles/icon_wink.gif[/img]
I am pretty new here, though I've played Freeciv a few times in the past. Recently I returned to the game more seriously, and saw its real potential.
Once, several years ago I was involved in a commercial game project very similar to civilization by its structure as a 2D/3D designer. (Actually it was Emperor of the Fading Suns 2. Who played the first version of game knows what I am talking about.) The project died, mostly because of beeing 2D and not fancy-pancy 3D (before normal maps era), while I kept some of my works as well all the production experience related to tilesets and icons.
What I am offering is a collaboration with some other tileset author, or someone who knows how to write all the configs but feels weak or need help in graphics.
One comment though. I am interested in developing a big ISOHEX tileset. Why?
1. Because there is only one isohex I found which woks fine and looks relatively decently, and it's tiny like hell.
2. It's a proved fact that a rectangular field are tactically not fair in TBS, because diagonal movement is always better than a direct one, while with a hex field any movement is equal.
3. IMHO Iso-hex looks more real compared to squared one.
For design I use Maya 3D, Bryce 6 and Photoshop CS4
Ready to work when you are [img]images/smiles/icon_rolleyes.gif[/img]
Here are some examples of the failed project I mentioned above (sorry for the eye killing magenta background, it served as alpha channel):
[img]http://ontalstudios.com/downloads/tileset3small_units.jpg" border="0" />
[img]http://ontalstudios.com/downloads/tilesExample01.png" border="0" />
[img]http://ontalstudios.com/downloads/unt_buggy.png" border="0" />
[img]http://ontalstudios.com/downloads/unt_engineer.png" border="0" />
[img]http://ontalstudios.com/downloads/unt_rkt.png" border="0" />