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alternative nuclear explosion for amplio

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Re: alternative nuclear explosion for amplio

Postby Major Nimrod » Thu Jul 18, 2013 4:18 pm

Slightly better, in my opinion.

The blast radius on the ground seems to radiate more outward like a kind of star effect, instead of the first one where it was more concentric.
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Re: alternative nuclear explosion for amplio

Postby guest » Tue Aug 27, 2013 6:03 am

Image

Ok, this one is for trident. Anyone have any suggestions for it? More visible clouds on the ground, etc?
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Re: alternative nuclear explosion for amplio

Postby el_perdedor » Tue Sep 03, 2013 7:31 pm

i like it! great work!
"bla bla blabla bla blaaa blabla!"
-el perdedor!!! 12.04.2014
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Re: alternative nuclear explosion for amplio

Postby guest » Thu Sep 05, 2013 8:26 pm

thanks here is the image for trident

Image

just save the image above as tiles.png, find the trident folder in your freeciv folder, rename the old image to something else, and move the new one in.
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Re: alternative nuclear explosion for amplio

Postby Davide » Thu Sep 05, 2013 8:54 pm

Cazfi is asking for a written license statement in order to include these graphics in the next Freeciv releases. See here: https://gna.org/patch/?4003#comment1
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Re: alternative nuclear explosion for amplio

Postby Davide » Sun Dec 01, 2013 3:19 am

Congratulations!

Your graphics have made into Freeciv 2.4.1 :D
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Re: alternative nuclear explosion for amplio

Postby Major Nimrod » Mon Dec 02, 2013 4:32 pm

Yeah, good job !

I was reading the specifics of the bug fixes for 2.4.1, and noticed the new nuclear explosion pic was metionned.

And we got to see it here first... nice :)
"Big Brother is watching you" - George Orwell
"Shh! I'm Hunting Wabbits" - Elmer Fudd
"What a Nimrod" - Bugs Bunny

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Re: alternative nuclear explosion for amplio

Postby guest » Sun Mar 06, 2016 5:30 am

Image

Just thought would try finishing it.
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Re: alternative nuclear explosion for amplio

Postby guest » Sun Mar 06, 2016 5:32 am

Anyone know if/how it can be changed from a single image to an animated one? I looked around but couldn't figure out if it's possible without actually reprogramming the game a little.
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