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Fcgui v2.4.99 Segfault

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Fcgui v2.4.99 Segfault

Postby yd » Tue Jan 31, 2012 6:17 pm

Compiled from svn. SDL client. Connected to the local server, game screen loaded. Trying to change the tileset from "amplio2" to "cimpletoon". Segfault:
Reading registry from "data/cimpletoon/orient_units.spec"
3: Unused entries in file data/cimpletoon/orient_units.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/flags-large.spec"
3: Reading registry from "data/misc/buildings-large.spec"
3: Reading registry from "data/misc/wonders-large.spec"
3: Reading registry from "data/misc/space.spec"
3: Unused entries in file data/misc/space.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/techs.spec"
3: Unused entries in file data/misc/techs.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/treaty.spec"
3: Unused entries in file data/misc/treaty.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/nuke.spec"
3: Unused entries in file data/amplio2/nuke.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/explosions.spec"
3: Unused entries in file data/amplio2/explosions.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/ancientcities.spec"
3: Unused entries in file data/amplio2/ancientcities.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/medievalcities.spec"
3: Unused entries in file data/amplio2/medievalcities.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/moderncities.spec"
3: Unused entries in file data/amplio2/moderncities.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/select.spec"
3: Unused entries in file data/amplio2/select.spec:
3: unused entry: file.gfx
3: Reading registry from "data/amplio2/grid.spec"
3: Unused entries in file data/amplio2/grid.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/cursors.spec"
3: Unused entries in file data/misc/cursors.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/overlays.spec"
3: Unused entries in file data/misc/overlays.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/citybar.spec"
3: Unused entries in file data/misc/citybar.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/shields-large.spec"
3: Reading registry from "data/misc/editor.spec"
3: Unused entries in file data/misc/editor.spec:
3: unused entry: file.gfx
3: Reading registry from "data/misc/icons.spec"
3: Unused entries in file data/cimpletoon.tilespec:
3: unused entry: tilespec.is_mountainous
3: unused entry: tilespec.is_full_citybar
3: finished reading "data/cimpletoon.tilespec".
3: Reading registry from "data/misc/treaty.spec"
3: Reading registry from "data/misc/small.spec"
3: Reading registry from "data/amplio2/terrain1.spec"
3: Reading registry from "data/misc/overlays.spec"
3: Reading registry from "data/misc/space.spec"
3: Reading registry from "data/misc/cursors.spec"
3: Reading registry from "data/amplio2/nuke.spec"
3: Reading registry from "data/amplio2/explosions.spec"
3: Reading registry from "data/amplio2/tiles.spec"
3: Reading registry from "data/amplio2/veterancy.spec"
3: Reading registry from "data/amplio2/select.spec"
3: Reading registry from "data/misc/citybar.spec"
3: Reading registry from "data/misc/editor.spec"
3: Reading registry from "data/amplio2/moderncities.spec"
3: Don't have graphics tags "path.turns_000" or "city.size_000" for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_100" (instead of "path.turns_100") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_200" (instead of "path.turns_200") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_300" (instead of "path.turns_300") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_400" (instead of "path.turns_400") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_500" (instead of "path.turns_500") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_600" (instead of "path.turns_600") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_700" (instead of "path.turns_700") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_800" (instead of "path.turns_800") for sprite "path.turns_hundreds[i]".
3: Using alternate graphic "city.size_900" (instead of "path.turns_900") for sprite "path.turns_hundreds[i]".
3: Reading registry from "data/amplio2/grid.spec"
3: Reading registry from "data/amplio2/water.spec"
3: Reading registry from "data/amplio2/fog.spec"
3: The tileset doesn't specify preferred themes or none of its preferred themes can be used. Using system default.
Segmentation fault

Any comments?
yd
 

Fcgui v2.4.99 Segfault

Postby JTN » Wed Feb 01, 2012 2:50 am

[quote="yd"]Any comments?[/quote]
There's a longstanding bug with switching tilesets in the SDL client: [url=http://gna.org/bugs/?15867]bug #15867[/url]. I wouldn't expect it to be specific to trunk.

You should be able to try cimpletoon with "freeciv-sdl -t cimpletoon" (no switch involved).
JTN
 

Fcgui v2.4.99 Segfault

Postby yd » Wed Feb 01, 2012 9:55 am

[quote="JTN"][quote="yd"]Any comments?[/quote]
There's a longstanding bug with switching tilesets in the SDL client: [url=http://gna.org/bugs/?15867]bug #15867[/url]. I wouldn't expect it to be specific to trunk.

You should be able to try cimpletoon with "freeciv-sdl -t cimpletoon" (no switch involved).[/quote]
Thank you very much, it works.
yd
 


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