ifaesfu wrote:I've just been trying these tilesets in a hex map and they are different. You can't move where you should when you press 4 or 6 in the numpad with hex2t, but you can move "jumping" over 2 tiles with 2 and 8.
isophex seems more "normal", as you can move only towards the 6 tiles you are surrounded
That's because hex2t and isophex ARE NOT interchangeable. The 1st can show a HEX + NON-ISO map. The second one can show a HEX + ISO map. Please notice that for some geometrical reason ALL tilesets designed for squares ARE intercheangeable. Hexes, instead, can be of 2 types.
Hex2t IS beautiful but if you use it with a ISO-HEX map such as GT01, it not only shows WRONGLY the map, but it turns also weird and ugly: tiles edges are WRONG calculated because it HAS NOT the same N-E-W-S coordinates as isophex. So you can see a shore where actually there's no sea, or the beginnnig of a river which doesn't actually begin, and and and.
But believe me: in a HEX NON-ISO map, hex2t IS beautiful and crystal clear. I played lots of 1player games with it and IMHO hexes+fratal+hex2t is by far the most beautiful tileset/world.
So, Davide, thanks a lot, but I think there's no other chance than to restart, and remember not to start any HEX + ISO game.