Captain Clown wrote:You can aim for global warming and/or nuclear winter to transform land.
morphles wrote:Actually I really like the idea of no transform. IMO its unrealistic, and very cheesy. Far more challenging and interesting to make do with what you have.
The ability to transform allows players who have not been blessed with an exceptionally good starting position to eventually catch up to the other players. Yes, there is some logic to allowing only certain transformations to take place once certain techs are researched, but come on: waiting until nearly the end of the tech tree to change a swamp or jungle into something else is ridiculous.
As for "far more challenging and interesting", also, it's a matter of personal preference. I prefer flexibility and more options available, not playing with a fixed deck of cards.
morphles wrote:As for "far more challenging and interesting", also, it's a matter of personal preference. I prefer flexibility and more options available, not playing with a fixed deck of cards.
I find this quite a moot argument.
First of transform is quite far anyway,
as stated, also you have transform by mine/irrigation anyways.
Thirdly it is quite expensive for results it produces (and the time by which those are produced).
There are many ways to flexible, this does not seem like one.
Also many people were crying for specialization for civs, well this is something like it!
Another important thing to note - gt9 is going with almos max specials, so any whining about terrain seems to be quite moot, cause resources are just that abundant.
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