chill wrote:One interesting possibility would depend on development of a rating system. Given a rating system, games could be algorithmically created with pre-defined, balanced and permanent alliances such that the standard deviation and mean of the ratings for each alliance are within agreed ranges. The goals of this approach would be to ensure more competitive games, while enabling newbies to learn from stronger allies without penalizing the stronger players for having some weaker allies. This could make the game friendlier to newbies, since the stronger players in an alliance would be highly motivated to tutor their weaker allies in the finer points of the game. Additionally, over time players would get to know more other players, since this would reduce the tendency for the same alliances forming over and over again from game to game.
wieder wrote:I agree that people should be allowed to play with the way the want to play. However since the game needs to end at some point, there must be a way to achieve a reasonable ending and that's where the rules step in. We had a talk about possible endings for a LT game and there were three main outcomes. The first is a victory through conquering everyone and the rest of the players destroyed. The second one is a victory by domination and some players surrendering and surviving. The third one would be a space race victory but while that's currently disable on Longturn, it's possible that it will be restored with a considerably high cost for the spaceship.
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