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Freeciv-debian server's bill of features

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Freeciv-debian server's bill of features

Postby Davide » Sun May 06, 2012 1:44 pm

Complete bill of features for the server freeciv-debian :: freeciv-debian.ns0.it

Saving:
Server is capable to save and load multiplayer matches at any circumstance, so you can stop playing if you run out of time, and resume on another day.
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COMMAND                        ARGUMENTS
/save                  -info  |  -help  |  file-name
/load                  -info  |  -help  |  file-name

DESCRIPTION
-info : display complete overview information on the command
-help : quick how-to instruction
file-name : save or load with specified name

Your saves are password protected, so only who knows it can reload them. The /pass command can be used to provide such a password:
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COMMAND                        ARGUMENTS
/pass                   -help  |  your-password

DESCRIPTION
-help : show password requirements
your-password : secret password


Statistic reports:
Server collects usage statistics which users can publicly access to find the most suitable times of day to come play. You can pull a chart with the command /rushgraph:
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COMMAND                                 ARGUMENTS
/rushgraph       -help  |  Monday  |  tuesday  | wed  |  [ ...]  |  weekend

DESCRIPTION
-help : show complete description of command and it's output
Monday  [...] : trend of the chart


Quick pre-game setup:
If you want to quickly setup a game without having to configure all the options individually, load a preset:
Code: Select all
COMMAND                                  ARGUMENTS
/read                conf_continent  |  conf_island  |  conf_tinyisland

DESCRIPTION
conf_continent  : setup a continental game
conf_island     : setup an island game, with special map generator enabled
conf_tinyisland : setup an island game, with smaller islands and slower research speed

When you load the conf_island preset, a special map generator is activated, making maps more enjoyable.
Last edited by Davide on Fri Aug 02, 2013 3:31 pm, edited 1 time in total.
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More Island rulesets

Postby pekka » Sun Mar 17, 2013 1:57 am

deleted by pekka
Last edited by pekka on Thu Oct 09, 2014 2:14 pm, edited 3 times in total.
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Other ruleset and settings:

Postby pekka » Sun Mar 17, 2013 10:35 am

deleted by pekka
Last edited by pekka on Thu Oct 09, 2014 2:15 pm, edited 1 time in total.
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Re: Freeciv-debian server's bill of features

Postby Kasei » Sat Aug 10, 2013 12:36 am

There are 2 new rulesets.
An island and a continental setup, both using the same rules.

to load the rulesets use:
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/rule Kasei_isl

and
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/rule Kasei_cont


here is the discription of the changes these rulesets introduce in comparison to the default ruleset:

----------------------------------------------------------------------
Multiplayer Freeciv Ruleset by Kasei
----------------------------------------------------------------------

The 'Kasei_cont' and 'Kasei_isl' ruleset are intended to rectify some game balance
issues encountered on multiplayer servers with the default ruleset.
It is based on the 'multiplayer' ruleset Freeciv 2.3.



1. Changes compared to the default ruleset
---------------------------------------

The differences can be extracted by

#> diff -ur data/default data/Kasei_cont
or
#> diff -ur data/default data/Kasei_isl

Gameplay
--------

Trade routes are enabled. (The Marco Polo's Embassy wonder provides
an alternative way to increase trade; see below.)

The cost of inciting a city to change hands has been greatly
increased.

Wonder changes
--------------

Almost all great wonders have been changed into small wonders; that
is, they are player-unique rather than world-unique. Each player may
build their own "Oracle", for example, or even move such small wonders
around by rebuilding them in other cities. For small wonders that
become obsolete, this happens only when the relevant technology is
discovered by the owning player (rather than by any player).

Unless otherwise noted, for these small wonders, all wonder effects
that affect all of a player's cities have been changed to affect only
cities on the same continent as the city with the small wonder.

For the Colossus, Copernicus' Observatory, Great Wall, Hoover Dam,
King Richard's Crusade, Oracle, Shakespeare's Theater, Statue of
Liberty, and Sun Tzu's War Academy, these are the only changes. Other
now-small wonders have been adjusted or completely changed:

- Apollo Program: Does not reveal the map.
- A.Smith's Trading Co.: Costs 300 (was 400).
- Darwin's Voyage: Costs 400 (was 300).
- Eiffel Tower: You get one unit free of shield upkeep per city,
instead of "AI love".
- Great Library: Reduces city corruption by 50%, instead of the
tech-parasite effect. Costs 200 (was 300) and never obsoletes (used
to be "Electricity").
- Hanging Gardens: Just makes two citizens happy in each city on the
same continent. Costs 150 (was 200).
- Isaac Newton's College: Costs 400 (was 300).
- J.S. Bach's Cathedral: Costs 300 (was 400).
- Leonardo's Workshop: Costs 300 (was 400). Upgrades two units per
turn (was one).
- Lighthouse: No longer makes sea units veteran (justs add +1 movement).
- Magellan's Expedition: Instead of the +2 move rate, it just makes
new sea units built on the same continent veteran.
- Marco Polo's Embassy: Costs 400 (was 200). Instead of giving
embassies, it increases trade output by 40% on the continent.
- Michelangelo's Chapel: Costs 300 (was 400).
- Pyramids: Instead of giving the granary effect, it allows the city
where it is built to rapture grow.
- SETI Program: Renamed to "The Internet".
- Women's Suffrage: Costs 300 (was 600). Affects 2 and 4 citizens
under republic and democracy respectively (was 1 and 2).

As for the remaining great wonders:

- Cure For Cancer: Costs 400 (was 600), and makes two citizens happy
in every city owned by _any_ player who knows "Genetic Engineering".
- Manhattan Project: No change.
- United Nations: Instead of unit healing, gives the senate and
anarchy-from-disorder effects of Democracy to all nations,
regardless of government.

Building changes
----------------

- Colosseum: Renamed to "Amphitheater", and cost decreased to 60 (was 70).
- Supermarket: Increases farmland tile food output by 100% (was 50%).
- Police Station: Affects 2 and 4 unhappy citizens under Republic and
Democracy respectively (was 1 and 2).
- Citywalls cost 40 production,
but only give 150% bonus against land units and only 75% bonus against siege units.

Government changes
------------------

The Fundamentalism government is added. This is similar to the one in
the civ2 ruleset.

Technology changes
------------------

- Philosophy gives a free tech to each player when they research it
(not just the first player).
- Discovery of Environmentalism additionally knocks 50% off cities'
pollution from production.
- Added Fundamentalism from the civ2 ruleset.

Unit changes
------------

- added siege unit class:
- Catapults, cannons, artillery and howitzer are now of the siege unit class.
- Siege units have less penalty against citywalls
- Siege units can only move on mountains if there is a road.
- Freight cost 60 production.
- Crusaders, and Fanatics added from the civ2 ruleset.


Default settings
----------------

The ruleset suggests some server setting changes, although these can
be overridden. Notably, huts, barbarians are disabled, more initial units are given, and "fairer"
map settings are used.
Attachments
Kasei_ruleset.tar.gz
(135.58 KiB) Downloaded 403 times
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Re: Freeciv-debian server's bill of features

Postby marioxcc » Thu May 22, 2014 5:37 pm

Davide wrote:Quick pre-game setup:
If you want to quickly setup a game without having to configure all the options individually, load a preset:
Code: Select all
COMMAND                                  ARGUMENTS
/read                conf_continent  |  conf_island  |  conf_tinyisland

DESCRIPTION
conf_continent  : setup a continental game
conf_island     : setup an island game, with special map generator enabled
conf_tinyisland : setup an island game, with smaller islands and slower research speed

When you load the conf_island preset, a special map generator is activated, making maps more enjoyable.


Hello. Is that “special map generator” the “Island” preset for the generator option or is it a different one?. If it's a different one, then where can I download it? (I assume than it's free —as in freedom— software).
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Posts: 22
Joined: Sun Apr 27, 2014 1:58 am

Re: Freeciv-debian server's bill of features

Postby guest » Tue Oct 14, 2014 8:25 pm

hey, how about we get the new configs posted in here or in a new thread for xavier's servers, if they haven't been already?
guest
 


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