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Ruleset

Ruleset

Poll ended at Fri Feb 14, 2014 4:07 pm

Default ruleset
0
No votes
Civ2Civ3
5
100%
Multiplayer
0
No votes
Other
0
No votes
 
Total votes : 5

Ruleset

Postby Davide » Fri Feb 07, 2014 4:07 pm

The ruleset to pick for GT09.

Default was used in     GT00, 01, 02, 06, 07
Civ2Civ3 in GT05, 08
Multiplayer in GT03
• Custom ruleset in GT04

The poll "Give marines ability to more units" is bound to this one.
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Re: Ruleset

Postby Davide » Fri Feb 14, 2014 2:20 pm

Civ2Civ3 ruleset committed.
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Re: Ruleset

Postby Corbeau » Sat Feb 15, 2014 11:52 pm

Is there an accurate text about what this ruleset really means? I found a Readme somewhere and read it, but I don't remember seeing "tech leakadge" there so I'm wondering what else have I missed. Also, I've drawn some friends into this so I'd like them to have full knowledge of things different from regular Civ.
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Re: Ruleset

Postby monamipierrot » Sun Feb 16, 2014 6:41 pm

Corbeau wrote:Is there an accurate text about what this ruleset really means? I found a Readme somewhere and read it, but I don't remember seeing "tech leakadge" there so I'm wondering what else have I missed. Also, I've drawn some friends into this so I'd like them to have full knowledge of things different from regular Civ.

I agree: for each Ruleset we should publish something such a Overall picture of the diff with vanilla Freeciv AND with common LT practice, along with a complete Diff of the ruleset against vanilla Freeciv.
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Re: Ruleset

Postby Davide » Sun Feb 16, 2014 9:18 pm

The most complete overview upon Civ2Civ3 ruleset is this, which is the Readme written specifically for our version of Civ2Civ3 (there are several versions out there). That page doesn't fold text lines so it's best to download it.

Diff files for the customizations specific to Greatturn can be generated from here, however a diff against the whole default ruleset doesn't exist.
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