Accounts e-mail HP

Techloss when receiving

Techloss when receiving. Choose %

Poll ended at Sun Feb 23, 2014 11:41 pm

100
2
18%
90
0
No votes
80
0
No votes
70
1
9%
60
0
No votes
50
3
27%
40
0
No votes
30
0
No votes
20
0
No votes
0
5
45%
 
Total votes : 11

Re: Techloss when receiving

Postby morphles » Tue Feb 18, 2014 7:14 am

Well one thing I'd like is reducing chance of tech stealing on conquest. Chance of loss when stealing tech is total stupidity IMHO it should be included in diplomat failure chance and stacking additional probabilities here just seems silly/needless. As for treaties I don't know using certain line of thinking one can indeed come to conclusion that it could be quite effective in gt game. If you need to retransfer technology and it is rare that you and your ally is online at the same time you'll need to do more rounds to share tech which will basically slow it down somethat. But it relies on not being online at the same time with your ally, if you are it's just a bit more clicks. As I said previously those tech options maybe were "designed" with good intentions, but they seem at best rushed and adressing problems in very weird way.
morphles
Co-Admin of GT10-Hexmap
 
Posts: 446
Joined: Thu Jul 18, 2013 4:43 pm

Re: Techloss when receiving

Postby Corbeau » Tue Feb 18, 2014 10:20 am

Just curious, when you "lose" (or, more precisely, "don't gain" a tech), what's there to prevent you from trying again in the same turn? (Apart from the obvious case of spending a diplomat/spy to steal it.)

You arrange a meeting, A gives tech to B. Transfer fails. Any reason not to try again?
User avatar
Corbeau
 
Posts: 505
Joined: Sat Feb 01, 2014 1:23 am

Re: Techloss when receiving

Postby Corbeau » Tue Feb 18, 2014 10:22 am

For the record, using the statistical weight method, the poll result is around 40% ;) One more 0% vote would make it exactly 35% ;)
User avatar
Corbeau
 
Posts: 505
Joined: Sat Feb 01, 2014 1:23 am

Re: Techloss when receiving

Postby ifaesfu » Sat Feb 22, 2014 1:16 am

Corbeau wrote:Just curious, when you "lose" (or, more precisely, "don't gain" a tech), what's there to prevent you from trying again in the same turn? (Apart from the obvious case of spending a diplomat/spy to steal it.)

You arrange a meeting, A gives tech to B. Transfer fails. Any reason not to try again?


You can try every time you want to, but if the techloss percentage was 100%, it would be useless. If it was 20%, you would surely want to try it again and again.
That's why it would be good at least a 60%. That way, it wouldn't be free to exchange techs between many players and get a very big gap with others just trading techs.
User avatar
ifaesfu
 
Posts: 243
Joined: Sun Aug 26, 2012 1:03 pm
Location: Huelva, Spain

Re: Techloss when receiving

Postby Davide » Sun Feb 23, 2014 10:43 pm

Outcome: techlost_recv set to 0
User avatar
Davide
 
Posts: 864
Joined: Sat Mar 24, 2012 12:34 am

Previous

Return to Polls

Who is online

Users browsing this forum: No registered users and 1 guest

cron