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Movement and vision of the units

Movement and vision of the units

Poll ended at Wed Feb 19, 2014 12:02 am

move x3 / sight x4
1
14%
move x2 / sight x3
0
No votes
move x1 / sight x2
0
No votes
move x3 / sight x2
0
No votes
move x2 / sight x1 (GT01)
6
86%
move x1 / sight x1 (default)
0
No votes
 
Total votes : 7

Movement and vision of the units

Postby ifaesfu » Sat Feb 15, 2014 12:02 am

Just vote
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Re: Movement and vision of the units

Postby Davide » Sat Feb 15, 2014 12:33 am

Movement & vision are becoming standard in GT as 2:1 after the positive results with GT01.
In fact these settings are already committed to GT09's ruleset - though can be changed, too.
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Re: Movement and vision of the units

Postby monamipierrot » Sun Feb 16, 2014 1:14 pm

Davide wrote:Movement & vision are becoming standard in GT as 2:1 after the positive results with GT01.
In fact these settings are already committed to GT09's ruleset - though can be changed, too.

I will vote 3:2 because I can't find the option 3:1 (radical one, I know, but I really would love it!)
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Re: Movement and vision of the units

Postby Davide » Sun Feb 16, 2014 2:25 pm

monamipierrot wrote:I will vote 3:2 because I can't find the option 3:1 (radical one, I know, but I really would love it!)

Ok, I will count off-poll votes as well.

+1 for mov 3, sight 1
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Re: Movement and vision of the units

Postby Corbeau » Sun Feb 16, 2014 6:05 pm

Is there a reason why there isn't a 2:2 option?
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Re: Movement and vision of the units

Postby Davide » Sun Feb 16, 2014 9:21 pm

Corbeau wrote:Is there a reason why there isn't a 2:2 option?

If you are specifically interested in the reason, well I can't help :P, but otherwise I could informally acknowledge your vote.
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Re: Movement and vision of the units

Postby ifaesfu » Sun Feb 16, 2014 10:12 pm

Corbeau wrote:Is there a reason why there isn't a 2:2 option?

Not really. There are many options, but I wanted to focus on different move/sight points, except for the default ones.
I think the current votes of the polls are deleted if the poll is edited. If it isn't so much problem or I'm wrong, the poll could be edited.
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Re: Movement and vision of the units

Postby Corbeau » Mon Feb 17, 2014 12:02 am

Yes, I do believe that 2:2 is the best variant ;) I'm really surprised that it's a pretty obvious one and it has been literally skipped here...
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Re: Movement and vision of the units

Postby Davide » Wed Feb 19, 2014 1:39 pm

+1 for mov 2, sight 2 by Corbeau.

Also, I'm closing the poll now as the start date is approaching, so we can consolidate part of the polls and move on toward others.

We have a strongly-remarked preference for mov 2, sight 1, thought minorities exist - especially the long-standing monamipierrot's 3:1 ;) . I'd like to address them, but I think that spawning a future match (GT10?) with a setting that almost everybody reject is not a successful idea. Perhaps we could spawn GT10 in two different variants running concurrently, one of which configured with minorities' settings, thought this would strongly reduce its players count, as happened for the hex-based GT02.
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