morphles wrote:That lost city scenario seems mostly irrelevant.
I wrote it by purpose
morphles wrote:In civ3 you would see everything inside your borders and that seems kinda nice to me. What do you thing? Any comments on borderless games?
I'm not quite sure what are you talking about. You mean in this ruleset?
I also have to comment something about borders. I can't stand - also from a aesthetical point of view - that borders have - in most rulesets - a fixed shape, somewhat circular, which slightly grows when the city becomes big.
I may be wrong but I can remember that in Experimental ruleset there were a very interesting borders algorythm which somehow took in consideration terrain and produced different and more "natural" shape of borders. I would love to have this algorythm in every game.
Some time ago I wrote something about borders: please read http://civland.org/forum/viewforum.php?f=16