morphles wrote:I'm very strongly considering significantly lower special count for this game. Likely 25, maybe 10 (default is 250). Though I should probably try playing couple of games with bots with such settings, but from tons of maps I gennerated while experimenting with rulesets rare specials seem jus so much better. Thoughs? Maybe someone here tried playing games with low specials settings? Any thoughs on 0 specials games? (Though I'm not proposing/supporting this for this game, but mind can be changed)
morphles wrote:I'm also thinking about "channel" bases dual, bridge base(more like mega bridge I'd guess, still). Build in water adjacent to land, allows land units to cross water, while still allowing ships to pass. Realisticly though considering the scale such things should be quite advanced (think at least adv flight level tech). But maybe it could be better to have them earlier.
Regarding channels I would prefer cities to not channel, and to create channel that you would need to build that channel, though that is non resolvable. So...
monamipierrot wrote:I think one great thing about hexes is that a ship and a land unit CAN'T cross paths UNLESS on a city, a city that controls a isthmus (or a "channel" if yo prefer). This enormous importance of those cities should not be spoiled allowing players to build many similar and much cheaper means to bypass the few natural "city channels".
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