morphles wrote:Yes I do seem them as problem, not the presence or size or power directly, but that as I said after joining alliance there is basically negative incentive to leave it, thus alliances grow by accretion until all players/huge majority of players are absorbed; and they never leave. This all means that alliances do indeed consolidate large amounts of power and in so doing pressurize you to join one too.
This is perfectly normal human and group behaviour. It is well described and documented in political and social sciences and there is absolutely nothing that you will ever, ever be able to do about it. If you remove all mechanical benefits to an alliance, absolutely nothing will happen, everything you say here will continue happening. If you try to *destimulate* alliances by mechanical means, or try to stimulate "lone wolves", you will simply stimulate creation of "non-official" alliances that will be just as firm.
If you do anything of the above mentioned, it will be raping the mechanics, trying to coerce people into behaviour that is not natural to them and the game will lose a part of its appeal and flexibility.
This is how things are. You can love it or leave it. There are some things you can't tweak by tweaking rulesets.